What are Shirts?
Shirts are a part of your bowling Gear, and they can make your balls heavier, faster, larger, bouncier and easier to control. Each Shirt has a charge, which gets depleted when you use it in matches.
You can find the full list of Shirts on the third tab of your Arsenal, and the Shirt that is currently equipped can be seen on the first tab.
A Shirt can be assigned to each of your Decks.
IMPORTANT: By default, all of your Shirts are on Autocharge. This means that once a Shirt runs out of energy, its battery will automatically refill, and you will pay chips for this recharge. This option is set for each shirt individually.
How do Shirts work?
Each Shirt has a rarity, a level, a charge, a set of bonuses, and a list of balls that can get these benefits. Tap a Shirt to view its information.
Shirts can provide you with the following bonuses:
- Weight Bonus — increases the weight of the affected balls.
- Speed Bonus — increases the balls' speed.
- Hook Bonus — allows your balls to hook more intensely.
- Guide Bonus — increases the length of the green predict line.
- Bounciness Bonus — makes your balls bouncier, which helps them to bounce off of pins.
- Size Bonus — makes your balls larger.
Upgrading Shirts enhances its bonuses, opens new perks and increases its maximum charge. You can learn more here.
More info about ball stats can be found in this article.
The rarity of each Shirt is represented by the color of its card. Shirt rarity works the same as Ball rarity, in that it determines a Shirt's starting level and upgrade requirements. You can learn more about rarities here.
For a Shirt to work, it needs to be equipped and charged. To equip a Shirt, open its information screen, then tap Select. You can learn more about Shirt charges in this article.
The Affected Balls list shows which balls will get that Shirt's bonuses. This list does not change with upgrades. You can open an affected ball's page in the Arsenal to see how the equipped Shirt changes its stats.